Masahiro Sakurai on Creating Games (2022)

Temporada 1

Episode 1 - About This Channel

August 24, 2022 • 7 minutes


Episode 2 - Masahiro Sakurai's Creative Works

August 24, 2022 • 2 minutes


Episode 3 - Stop for Big Moments! [Design Specifics]

August 24, 2022 • 4 minutes


Episode 4 - Kirby's Dream Land [Game Concepts]]

August 25, 2022 • 5 minutes


Episode 5 - Frame Rates [Planning & Game Design]

August 26, 2022 • 4 minutes


Episode 6 - Risk and Reward [Game Essence]

August 29, 2022 • 10 minutes


Episode 7 - Game Development Isn't a Game [Work Ethic]

August 31, 2022 • 4 minutes


Episode 8 - Down with Lag! [Grab Bag]

September 2, 2022 • 5 minutes


Episode 9 - Squeeze and Release [Game Essence]

September 4, 2022 • 2 minutes


Episode 10 - Draw the Light, Not the Asset [Graphics]

September 7, 2022 • 3 minutes


Episode 11 - Kirby's Adventure [Game Concepts]

September 9, 2022 • 5 minutes


Episode 12 - Presentations Are All About Speed! [Work Ethic]

September 12, 2022 • 1 minutes


Episode 13 - Game Awards [Grab Bag]

September 15, 2022 • 3 minutes


Episode 14 - Assigning Animations [Animation]

September 18, 2022 • 4 minutes


Episode 15 - Game Essence in Role-Playing Games [Game Essence]

September 21, 2022 • 2 minutes


Episode 16 - Make It "Pop" [Effects]

September 23, 2022 • 2 minutes


Episode 17 - Just Let Them Play! [Planning & Game Design]

September 26, 2022 • 2 minutes


Episode 18 - Clarity vs. Style [UI]

September 28, 2022 • 3 minutes


Episode 19 - Giving "Weight" to Buttons [Design Specifics]

September 30, 2022 • 2 minutes


Episode 20 - Kirby Super Star [Game Concepts]

October 3, 2022 • 7 minutes


Episode 21 - Try Telling That to the Player [Work Ethic]

October 5, 2022 • 2 minutes


Episode 22 - Name Files Logically [Programming & Tech]

October 7, 2022 • 4 minutes


Episode 23 - Keeping Rewards in Sight [Planning & Game Design]

October 10, 2022 • 2 minutes


Episode 24 - Exercise While You Game! [Grab Bag]

October 12, 2022 • 2 minutes


Episode 25 - Make the Tempo Match the Game [Audio]

October 14, 2022 • 2 minutes


Episode 26 - Fun Beyond Game Essence [Game Essence]

October 17, 2022 • 6 minutes


Episode 27 - Super Smash Bros. [Game Concepts]

October 20, 2022 • 8 minutes


Episode 28 - Too Much is Just Right [Animation]

October 24, 2022 • 2 minutes


Episode 29 - Spec Changes [Work Ethic]

October 26, 2022 • 4 minutes


Episode 30 - Emphasize Objects with Collision [Graphics]

October 28, 2022 • 2 minutes


Episode 31 - The Price of Games [Grab Bag]

October 31, 2022 • 2 minutes


Episode 32 - Strike a Balance with Sound Effects [Audio]

November 2, 2022 • 4 minutes


Episode 33 - Text Size [UI]

November 4, 2022 • 3 minutes


Episode 34 - Making a Living Making Games [Planning & Game Design]

November 7, 2022 • 3 minutes


Episode 35 - Let Your Characters Shine [Effects]

November 9, 2022 • 2 minutes


Episode 36 - Breaking Down Attack Animations [Animation]

November 11, 2022 • 3 minutes


Episode 37 - Jump Physics [Design Specifics]

November 14, 2022 • 4 minutes


Episode 38 - Writing Game Proposals [Work Ethic]

November 16, 2022 • 2 minutes


Episode 39 - My Feline Friend, Fukurashi [Grab Bag]

November 18, 2022 • 2 minutes


Episode 40 - Super Smash Bros. Melee [Game Concepts]

November 21, 2022 • 4 minutes


Episode 41 - The Fiend's Cauldron [Game Essence]

November 23, 2022 • 4 minutes


Episode 42 - A Small Window Into the World [Planning & Game Design]

November 25, 2022 • 3 minutes


Episode 43 - Sharing Info Within a Team [Team Management]

November 28, 2022 • 3 minutes


Episode 44 - Distinguishing Between Major and Minor Elements [Graphics]

November 30, 2022 • 2 minutes


Episode 45 - That Was Then, This Is Now [Grab Bag]

December 2, 2022 • 3 minutes


Episode 46 - Making Your Game Easy to Tune [Programming & Tech]

December 6, 2022 • 4 minutes


Episode 47 - Eight Hit Stop Techniques [Design Specifics]

December 9, 2022 • 5 minutes


Episode 48 - Let Players Cheat the System [Game Essence]

December 12, 2022 • 2 minutes


Episode 49 - Making Lead-ins Instant and Impactful [Animation]

December 14, 2022 • 2 minutes


Episode 50 - Jobs in Game Development [Team Management]

December 16, 2022 • 7 minutes


Episode 51 - The Potential of One Button [Planning & Game Design]

December 20, 2022 • 2 minutes


Episode 52 - Prep Your Proposals Hot and Fast [Work Ethic]

December 23, 2022 • 2 minutes


Episode 53 - Sora Ltd. [Grab Bag]

December 25, 2022 • 3 minutes


Episode 54 - Listen in Various Environments [Audio]

December 28, 2022 • 2 minutes


Episode 55 - Modern Quality of Life Features [UI]

December 30, 2022 • 11 minutes


Temporada 2

Episode 1 - Flash, Blast, and Smoke [Effects]

January 2, 2023 • 3 minutes


Episode 2 - Deconstruct, Analyze, and Rebuild [Planning & Game Design]

January 4, 2023 • 3 minutes


Episode 3 - Team Digital or Team Physical? [Grab Bag]

January 6, 2023 • 2 minutes


Episode 4 - Kirby Air Ride [Game Concepts]

January 9, 2023 • 6 minutes


Episode 5 - Don't Wait to Speak Your Mind [Team Management]

January 11, 2023 • 3 minutes


Episode 6 - Don't Anchor Your Center Point [Design Specifics]

January 13, 2023 • 2 minutes


Episode 7 - Attack Poses [Animation]

January 16, 2023 • 3 minutes


Episode 8 - Get the Sense of Scale Right [Graphics]

January 18, 2023 • 3 minutes


Episode 9 - Good Errands and Bad Errands [Planning & Game Design]

January 20, 2023 • 3 minutes


Episode 10 - Falling Sells the Feeling of Flight [Game Essence]

January 23, 2023 • 2 minutes


Episode 11 - Sora's Work-From-Home Strategies [Grab Bag]

January 25, 2023 • 4 minutes


Episode 12 - You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]

January 27, 2023 • 3 minutes


Episode 13 - Put Parameters in Brackets [Programming & Tech]

January 30, 2023 • 5 minutes


Episode 14 - Game Music and Ambient Sounds [Audio]

February 1, 2023 • 3 minutes


Episode 15 - Directors Need to Be Unique [Work Ethic]

February 3, 2023 • 2 minutes


Episode 16 - Do We Really Need Enemies? [Game Essence]

February 6, 2023 • 3 minutes


Episode 17 - Competing with the Past [Grab Bag]

February 9, 2023 • 3 minutes


Episode 18 - Say No to Slow! [Design Specifics]

February 11, 2023 • 3 minutes


Episode 19 - Meteos [Game Concepts]

February 14, 2023 • 8 minutes


Episode 20 - Consider Rewards First [Game Essence]

February 17, 2023 • 2 minutes


Episode 21 - Learn to Count Frames! [Planning & Game Design]

February 20, 2023 • 3 minutes


Episode 22 - Follow-Throughs Make the Impact [Animation]

February 22, 2023 • 4 minutes


Episode 23 - Loading Screens [UI]

February 24, 2023 • 2 minutes


Episode 24 - Visual Effects in Slow Motion [Effects]

February 28, 2023 • 11 minutes


Episode 25 - Marketing is Multiplicative [Marketing]

March 3, 2023 • 3 minutes


Episode 26 - Games and Eye Strain [Grab Bag]

March 6, 2023 • 2 minutes


Episode 27 - Do Competitive Games Have to Be Complex? [Game Essence]

March 8, 2023 • 4 minutes


Episode 28 - Just Do It Already! [Work Ethic]

March 10, 2023 • 2 minutes


Episode 29 - Units of Speed [Design Specifics]

March 14, 2023 • 3 minutes


Episode 30 - Making Tutorials Feel Natural [Planning & Game Design]

March 17, 2023 • 3 minutes


Episode 31 - Game Essence in Falling-Block Puzzle Games [Game Essence]

March 20, 2023 • 2 minutes


Episode 32 - Mastering Up [Grab Bag]

March 22, 2023 • 2 minutes


Episode 33 - Ten People Can Produce Seven People's Work [Team Management]

March 24, 2023 • 2 minutes


Episode 34 - Audio as Fiction and Non-Fiction [Audio]

March 28, 2023 • 2 minutes


Episode 35 - Supervising Art Through Retouches [Graphics]

March 31, 2023 • 3 minutes


Episode 36 - Exaggerate to Make Up for Information Loss [Animation]

April 3, 2023 • 2 minutes


Episode 37 - Sodatete! Kouchuu Ouja Mushiking [Game Concepts]

April 5, 2023 • 9 minutes


Episode 38 - Emphasizing Text [UI]

April 8, 2023 • 2 minutes


Episode 39 - Using Tickets to Manage Tasks [Programming & Tech]

April 11, 2023 • 3 minutes


Episode 40 - Praise the Player! [Planning & Game Design]

April 14, 2023 • 2 minutes


Episode 41 - The Family Computer (and the NES) [Grab Bag]

April 17, 2023 • 5 minutes


Episode 42 - Dying Comes as a Relief? [Game Essence]

April 19, 2023 • 2 minutes


Episode 43 - How I Stuck With My Column [Work Ethic]

April 21, 2023 • 4 minutes


Episode 44 - An Up-Close Look at Smash Bros. Stages [Graphics]

April 24, 2023 • 17 minutes


Episode 45 - Development Secrets of the Original Kirby [Grab Bag]

April 27, 2023 • 17 minutes


Episode 46 - Paint an Accurate Picture of Your Game [Marketing]

April 30, 2023 • 3 minutes


Episode 47 - Behavior at Ledges [Design Specifics]

May 2, 2023 • 2 minutes


Episode 48 - Screen Shake [Effects]

May 5, 2023 • 3 minutes


Episode 49 - Don't Be Unresponsive [Planning & Game Design]

May 8, 2023 • 2 minutes


Episode 50 - Mountain Climbing Is More Than Just Climbing [Game Essence]

May 10, 2023 • 2 minutes


Episode 51 - Posing Suggestions [Animation]

May 13, 2023 • 3 minutes


Episode 52 - Voice Recording [Audio]

May 16, 2023 • 4 minutes


Episode 53 - Super Smash Bros. Brawl [Game Concepts]

May 19, 2023 • 7 minutes


Episode 54 - Don't Rely on a "Plan B" [Work Ethic]

May 21, 2023 • 2 minutes


Episode 55 - Canceled Games [Grab Bag]

May 25, 2023 • 3 minutes


Episode 56 - Menus Define Your World [UI]

May 27, 2023 • 2 minutes


Episode 57 - Branching Tastes [Work Ethic]

May 29, 2023 • 4 minutes


Episode 58 - Game Writing is Unique [Planning & Game Design]

June 1, 2023 • 3 minutes


Episode 59 - Explain Ideas to Everyone at Once [Team Management]

June 5, 2023 • 3 minutes


Episode 60 - The Basics of Pixel Art [Graphics]

June 7, 2023 • 2 minutes


Episode 61 - ♪ PRESS START [Grab Bag]

June 9, 2023 • 18 minutes


Episode 62 - Make Retries Quick [Game Essence]

June 12, 2023 • 2 minutes


Episode 63 - Family BASIC [Programming & Tech]

June 14, 2023 • 12 minutes


Episode 64 - Maps Are Game Screens, Too [Design Specifics]

June 16, 2023 • 2 minutes


Episode 65 - The Fun in Picking Sides [Planning & Game Design]

June 19, 2023 • 2 minutes


Episode 66 - Squashing and Scaling [Animation]

June 21, 2023 • 2 minutes


Episode 67 - Game Demos [Marketing]

June 23, 2023 • 3 minutes


Episode 68 - Daily Report Suggestions [Team Management]

June 26, 2023 • 4 minutes


Episode 69 - Games During My Childhood [Grab Bag]

June 29, 2023 • 5 minutes


Episode 70 - Kid Icarus: Uprising [Game Concepts]

July 4, 2023 • 13 minutes


Episode 71 - Broad Input, Broad Output [Work Ethic]

July 7, 2023 • 2 minutes


Episode 72 - Arranging Music [Audio]

July 10, 2023 • 4 minutes


Episode 73 - Is Your Game Appealing Enough to Start Over? [Game Essence]

July 13, 2023 • 4 minutes


Episode 74 - Motion Sickness in 3D Games [Planning & Game Design]

July 17, 2023 • 3 minutes


Episode 75 - Unifying Visual Style [Graphics]

July 20, 2023 • 2 minutes


Episode 76 - Hit Marks [Effects]

July 25, 2023 • 4 minutes


Episode 77 - The Team Behind Super Smash Bros. Brawl [Grab Bag]

July 28, 2023 • 6 minutes


Episode 78 - Color-Coding Your Game [UI]

August 1, 2023 • 2 minutes


Episode 79 - Game Essence in Shooting Games [Game Essence]

August 4, 2023 • 2 minutes


Episode 80 - Super Smash Bros. for 3DS / Wii U [Game Concepts]

August 8, 2023 • 11 minutes


Episode 81 - Bug Testing Never Ends [Team Management]

August 12, 2023 • 4 minutes


Episode 82 - Staying Organized with Hierarchical Outlines [Planning & Game Design]

August 15, 2023 • 2 minutes


Episode 83 - A Fight Between Live Action and Animation [Graphics]

August 18, 2023 • 4 minutes


Episode 84 - Guidelines [Grab Bag]

August 22, 2023 • 3 minutes


Episode 85 - Masahiro Sakurai on Creating Games Introduction Video

August 24, 2023 • 1 minutes


Episode 86 - Unexpected Results [Design Specifics]

August 25, 2023 • 4 minutes


Episode 87 - Damage Animations [Animation]

August 29, 2023 • 4 minutes


Episode 88 - Official Websites [Marketing]

September 1, 2023 • 4 minutes


Episode 89 - Keep Your Internal Pressure High [Work Ethic]

September 5, 2023 • 2 minutes


Episode 90 - Knockback in Super Smash Bros. [Programming & Tech]

September 8, 2023 • 3 minutes


Episode 91 - The Original Piece is Always Right [Audio]

September 12, 2023 • 6 minutes


Episode 92 - Make Important Elements Bigger [UI]

September 15, 2023 • 2 minutes


Episode 93 - More Game Essence Means Less Broad Appeal [Game Essence]

September 19, 2023 • 4 minutes


Episode 94 - Show and Tell: Some Rare Belongings [Grab Bag]

September 22, 2023 • 4 minutes


Episode 95 - The Perils of Interpolation [Animation]

September 25, 2023 • 4 minutes


Episode 96 - Planning Your Game’s Rewards [Planning & Game Design]

September 28, 2023 • 5 minutes


Episode 97 - Do Graphics Impact Fun? [Graphics]

October 3, 2023 • 2 minutes


Episode 98 - Billboards [Effects]

October 6, 2023 • 2 minutes


Episode 99 - Flick Input [Design Specifics]

October 10, 2023 • 2 minutes


Episode 100 - Special Crossover! #1 [Special]

October 13, 2023 • 26 minutes

For our portion of the Retro Game Master crossover, we take a tour through a curated selection of arcade games released between 1978 and 1987—"The Space Invaders Decade". We hope it provides a unique look at the history and evolution of video games!


Episode 101 - Special Crossover! #2 [Special]

October 16, 2023 • 27 minutes

The second installment of the Retro Game Master crossover is here! Join me as I play classic arcade games with legendary Let's Player Arino Kacho. In the four short years covered in this episode, games evolved rather dramatically!


Episode 102 - Special Crossover! #3 [Special]

October 19, 2023 • 26 minutes

Welcome to the final episode of the Retro Game Master crossover! I never imagined doing a crossover like this—I'm so glad we had a chance to play so many games!


Episode 103 - The Majority Shouldn't Always Rule [Work Ethic]

October 24, 2023 • 2 minutes


Episode 104 - The Shoryuken Command [Game Essence]

October 27, 2023 • 4 minutes


Episode 105 - Super Smash Bros. Ultimate [Game Concepts]

October 30, 2023 • 12 minutes


Episode 106 - Avoiding Comparison [Planning & Game Design]

November 2, 2023 • 3 minutes


Episode 107 - Making Games as Part of a Company [Team Management]

November 7, 2023 • 3 minutes


Episode 108 - Fighter Reveal Videos [Marketing]

November 10, 2023 • 6 minutes


Episode 109 - Making Sequels [Planning & Game Design]

November 14, 2023 • 4 minutes


Episode 110 - Odds and Ends of Supervising [Graphics]

November 17, 2023 • 11 minutes


Episode 111 - Facial Animations [Animation]

November 21, 2023 • 2 minutes


Episode 112 - Strong Attack, Light Reverb [Audio]

November 24, 2023 • 3 minutes


Episode 113 - Game & Watch Designs [Grab Bag]

November 28, 2023 • 4 minutes


Episode 114 - I Want to Choose Fast! [UI]

December 1, 2023 • 2 minutes


Episode 115 - The Pros and Cons of Leaderboards [Game Essence]

December 5, 2023 • 3 minutes


Episode 116 - The Power of Suggestion [Work Ethic]

December 8, 2023 • 2 minutes


Episode 117 - How Multiple People Work on One File [Programming & Tech]

December 12, 2023 • 2 minutes


Episode 118 - Teaching Players How to Play [Design Specifics]

December 16, 2023 • 2 minutes


Episode 119 - Making Things Look Miniature [Graphics]

December 19, 2023 • 2 minutes


Episode 120 - It’s Easier If They Already Know [Planning & Game Design]

December 22, 2023 • 3 minutes


Episode 121 - Creators Change, Too [Grab Bag]

December 26, 2023 • 2 minutes


Episode 122 - Finish Everything Within the Day [Team Management]

December 29, 2023 • 3 minutes


Temporada 3

Episode 1 - What is “Play”? [Game Essence]

January 2, 2024 • 3 minutes


Episode 2 - Blade Trails [Effects]

January 5, 2024 • 3 minutes


Episode 3 - Let Them Skip, Let Them Pause [UI]

January 9, 2024 • 2 minutes


Episode 4 - Flipped Animation [Animation]

January 12, 2024 • 3 minutes


Episode 5 - Customization Lets Your Imagination Play [Planning & Game Design]

January 16, 2024 • 3 minutes


Episode 6 - Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]

January 19, 2024 • 4 minutes


Episode 7 - Dealing With Color Disparity [Graphics]

January 23, 2024 • 2 minutes


Episode 8 - Giving Feedback for Sound Effects [Audio]

January 26, 2024 • 3 minutes


Episode 9 - Show the Actual Game! [Marketing]

January 30, 2024 • 2 minutes


Episode 10 - Staying True to Your Concept [Work Ethic]

February 2, 2024 • 3 minutes


Episode 11 - Faithfulness Comes First in Licensed Games [Game Essence]

February 6, 2024 • 3 minutes


Episode 12 - Randomness Spices Games Up [Design Specifics]

February 9, 2024 • 3 minutes


Episode 13 - Turning Gift-Giving Into a Game [Grab Bag]

February 13, 2024 • 2 minutes


Episode 14 - Don’t Put Decisions Off [Team Management]

February 16, 2024 • 2 minutes


Episode 15 - Motion Blur [Graphics]

February 20, 2024 • 2 minutes


Episode 16 - Game Essence in Action Games [Game Essence]

February 23, 2024 • 3 minutes


Episode 17 - A: Work Ethic 1 (Category Compilation) #01~#10

February 25, 2024 • 29 minutes


Episode 18 - Animation Blending [Animation]

February 27, 2024 • 3 minutes


Episode 19 - Debug Mode [Programming & Tech]

March 1, 2024 • 2 minutes


Episode 20 - C: Planning & Game Design 1 (Category Compilation) #01~#09

March 3, 2024 • 29 minutes


Episode 21 - Crafting “Similar” Games [Planning & Game Design]

March 5, 2024 • 2 minutes


Episode 22 - Button Settings [UI]

March 8, 2024 • 3 minutes


Episode 23 - Competition and Abundance [Work Ethic]

March 12, 2024 • 3 minutes


Episode 24 - A World Without Footprints [Grab Bag]

March 15, 2024 • 2 minutes


Episode 25 - Presenting Scores [Planning & Design]

March 19, 2024 • 4 minutes


Episode 26 - Making Effects the Right Size [Effects]

March 22, 2024 • 2 minutes


Episode 27 - B: Game Essence 1 (Category Compilation) #01~#06

March 24, 2024 • 29 minutes


Episode 28 - Handicap Systems [Design Specifics]

March 26, 2024 • 3 minutes


Episode 29 - Making "Work" Games Fun [Game Essence]

March 29, 2024 • 3 minutes


Episode 30 - Balancing Ambient Sounds [Audio]

April 2, 2024 • 2 minutes


Episode 31 - Making the Imaginary Feel Real [Graphics]

April 5, 2024 • 2 minutes


Episode 32 - Using Parameters to Establish Characters [Planning & Game Design]

April 9, 2024 • 3 minutes


Episode 33 - Playing Games in Front of Other People [Marketing]

April 12, 2024 • 2 minutes


Episode 34 - Bug Testing Systems [Team Management]

April 16, 2024 • 4 minutes


Episode 35 - 1986: The Year of Legend [Grab Bag]

April 19, 2024 • 4 minutes


Episode 36 - Portraying Fingers [Animation]

April 23, 2024 • 2 minutes


Episode 37 - Advancing Text [UI]

April 26, 2024 • 3 minutes


Episode 38 - Say It, and It Might Come True [Work Ethic]

April 30, 2024 • 2 minutes


Episode 39 - Better Than Not Being Able to Beat the Game [Game Essence]

May 3, 2024 • 2 minutes


Episode 40 - D: Design Specifics 1 (Category Compilation) #01~#08

May 6, 2024 • 28 minutes


Episode 41 - A World with Less Color [Planning & Game Design]

May 7, 2024 • 3 minutes


Episode 42 - Final Output [Graphics]

May 11, 2024 • 2 minutes


Episode 43 - Storage Tips [Grab Bag]

May 14, 2024 • 9 minutes


Episode 44 - Transparency Features [Programming & Tech]

May 17, 2024 • 2 minutes


Episode 45 - Average and Mediocre Are the Same Thing [Design Specifics]

May 21, 2024 • 3 minutes


Episode 46 - Mandatory Strategies and Strategic Balance [Game Essence]

May 24, 2024 • 2 minutes


Episode 47 - E: Team Management 1 (Category Compilation) #01~#07

May 28, 2024 • 29 minutes


Episode 48 - Play Testing Keeps Going [Team Management]

May 28, 2024 • 3 minutes


Episode 49 - Computer-Controlled Players [Planning & Game Design]

June 1, 2024 • 5 minutes


Episode 50 - Using Other Songs for Audio Reference [Audio]

June 4, 2024 • 3 minutes


Episode 51 - Flashing Effects [Effects]

June 7, 2024 • 4 minutes


Episode 52 - Destroying One Wall [Graphics]

June 11, 2024 • 4 minutes


Episode 53 - Always Keep Attack Collision in Mind [Animation]

June 14, 2024 • 2 minutes


Episode 54 - Targeting and Market Research [Marketing]

June 18, 2024 • 4 minutes


Episode 55 - Gameplay as Part of a Live Performance [Grab Bag]

June 21, 2024 • 7 minutes


Episode 56 - Echo Chambers [Work Ethic]

June 25, 2024 • 3 minutes


Episode 57 - Adding Help Text to Menus [UI]

June 28, 2024 • 2 minutes


Episode 58 - Game Essence in Strategy Games [Game Essence]

July 2, 2024 • 2 minutes


Episode 59 - Online Updates [Design Specifics]

July 5, 2024 • 4 minutes


Episode 60 - Manga-like Visuals [Graphics]

July 9, 2024 • 3 minutes


Episode 61 - In-Game Cutscenes [Planning & Game Design]

July 12, 2024 • 3 minutes


Episode 62 - F: Graphics 1 (Category Compilation) #01~#06

July 16, 2024 • 33 minutes


Episode 63 - Directors and Producers [Team Management]

July 16, 2024 • 4 minutes


Episode 64 - Start with the Climax [Planning & Game Design]

July 19, 2024 • 2 minutes


Episode 65 - The Limitations of Skeletons [Animation]

July 23, 2024 • 3 minutes


Episode 66 - When Ideas Won't Come [Work Ethic]

July 26, 2024 • 2 minutes


Episode 67 - How Good Were the Player’s Actions? [Game Essence]

July 30, 2024 • 2 minutes


Episode 68 - Famicom and NES Audio [Audio]

August 2, 2024 • 6 minutes


Episode 69 - Making Things Clear, Even Without Words [UI]

August 6, 2024 • 2 minutes


Episode 70 - Turning Anything Into a Competitive Game [Grab Bag]

August 10, 2024 • 2 minutes


Episode 71 - Being Kind to Beginners [Planning & Game Design]

August 13, 2024 • 3 minutes


Episode 72 - Establishing Characters Through Their Design [Graphics]

August 16, 2024 • 2 minutes


Episode 73 - The Limitations of Particle Effects [Effects]

August 20, 2024 • 4 minutes


Episode 74 - Smash Bros. DOJO!! [Marketing]

August 23, 2024 • 5 minutes


Episode 75 - Speedy Screen Transitions [Design Specifics]

August 27, 2024 • 2 minutes


Episode 76 - Amplify Both Strengths and Weaknesses [Game Essence]

August 30, 2024 • 2 minutes


Episode 77 - G: Animation 1 (Category Compilation) #01~#09

August 30, 2024 • 29 minutes


Episode 78 - Elementary School Play Testers [Team Management]

September 3, 2024 • 2 minutes


Episode 79 - Never Get Into Fights [Work Ethic]

September 6, 2024 • 2 minutes


Episode 80 - Be Mindful of the Time Players are Giving You [Planning & Game Design]

September 10, 2024 • 2 minutes


Episode 81 - Rotation on Two Axes [Animation]

September 13, 2024 • 3 minutes


Episode 82 - H: Effects 1 (Category Compilation) #01~#06

September 15, 2024 • 28 minutes


Episode 83 - CRT Displays [Grab Bag]

September 17, 2024 • 5 minutes


Episode 84 - Odds and Ends of Supervising: Sora Edition [Graphics]

September 20, 2024 • 9 minutes


Episode 85 - HUDs [UI]

September 24, 2024 • 3 minutes


Episode 86 - I: Audio 1 (Category Compilation) #01~#07

September 24, 2024 • 25 minutes


Episode 87 - What Happens When You Shift the Center of Gravity? [Design Specifics]

September 27, 2024 • 2 minutes


Episode 88 - Give Yourself a Handicap When Balancing Your Game [Game Essence]

October 1, 2024 • 2 minutes


Episode 89 - No Masterpiece Has Bad Audio [Audio]

October 4, 2024 • 2 minutes


Episode 90 - A Director’s Job is to Trim [Team Management]

October 8, 2024 • 2 minutes


Episode 91 - Mr. Iwata [Grab Bag]

October 11, 2024 • 9 minutes


Episode 92 - Up is Down, and Down is Up [Work Ethic]

October 15, 2024 • 3 minutes


Episode 93 - J: UI 1 (Category Compilation) #01~#08

October 19, 2024 • 29 minutes


Episode 94 - K: Programming & Tech 1 (Category Compilation) #01~#05

October 19, 2024 • 29 minutes


Episode 95 - M: Grab Bag 1 (Category Compilation) #01~#09

October 22, 2024 • 30 minutes


Episode 96 - Masahiro Sakurai on Creating Games: Finale Special

October 22, 2024 • 46 minutes


Episode 97 - N: Game Concepts 1 (Category Compilation) #01~#05

October 29, 2024 • 31 minutes


Episode 98 - L: Marketing 1 (Category Compilation) #01~#07

November 1, 2024 • 27 minutes


Episode 99 - A: Work Ethic 2 (Category Compilation) #11~#20

November 5, 2024 • 28 minutes


Episode 100 - B: Game Essence 2 (Category Compilation) #07~#15

November 8, 2024 • 27 minutes


Episode 101 - C: Planning & Game Design 2 (Category Compilation) #10~#18

November 12, 2024 • 28 minutes


Episode 102 - D: Design Specifics 2 (Category Compilation) #09~#18

November 16, 2024 • 31 minutes


Episode 103 - E: Team Management 2 (Category Compilation) #08~#15

November 19, 2024 • 25 minutes


Episode 104 - F: Graphics 2 (Category Compilation) #07~#13

November 24, 2024 • 29 minutes


Episode 105 - G: Animation 2 (Category Compilation) #10~#18

November 26, 2024 • 28 minutes


Episode 106 - H: Effects 2 (Category Compilation) #07~#11

December 1, 2024 • 17 minutes


Episode 107 - I: Audio 2 (Category Compilation) #08~#14

December 3, 2024 • 26 minutes


Episode 108 - J: UI 2 (Category Compilation) #09~#15

December 6, 2024 • 19 minutes


Episode 109 - K: Programming & Tech 2 (Category Compilation) #06~#09

December 13, 2024 • 11 minutes


Episode 110 - M: Grab Bag 2 (Category Compilation) #10~#14

December 20, 2024 • 31 minutes


Temporada 4

Episode 1 - N: Game Concepts 2 (Category Compilation) #06~#09

January 10, 2025 • 32 minutes


Episode 2 - B: Game Essence 3 (Category Compilation) #16~#23

January 14, 2025 • 29 minutes