Episode 1 - About This Channel
August 24, 2022
• 7 minutes
Episode 2 - Masahiro Sakurai's Creative Works
August 24, 2022
• 2 minutes
Episode 3 - Stop for Big Moments! [Design Specifics]
August 24, 2022
• 4 minutes
Episode 4 - Kirby's Dream Land [Game Concepts]]
August 25, 2022
• 5 minutes
Episode 5 - Frame Rates [Planning & Game Design]
August 26, 2022
• 4 minutes
Episode 6 - Risk and Reward [Game Essence]
August 29, 2022
• 10 minutes
Episode 7 - Game Development Isn't a Game [Work Ethic]
August 31, 2022
• 4 minutes
Episode 8 - Down with Lag! [Grab Bag]
September 2, 2022
• 5 minutes
Episode 9 - Squeeze and Release [Game Essence]
September 4, 2022
• 2 minutes
Episode 10 - Draw the Light, Not the Asset [Graphics]
September 7, 2022
• 3 minutes
Episode 11 - Kirby's Adventure [Game Concepts]
September 9, 2022
• 5 minutes
Episode 12 - Presentations Are All About Speed! [Work Ethic]
September 12, 2022
• 1 minutes
Episode 13 - Game Awards [Grab Bag]
September 15, 2022
• 3 minutes
Episode 14 - Assigning Animations [Animation]
September 18, 2022
• 4 minutes
Episode 15 - Game Essence in Role-Playing Games [Game Essence]
September 21, 2022
• 2 minutes
Episode 16 - Make It "Pop" [Effects]
September 23, 2022
• 2 minutes
Episode 17 - Just Let Them Play! [Planning & Game Design]
September 26, 2022
• 2 minutes
Episode 18 - Clarity vs. Style [UI]
September 28, 2022
• 3 minutes
Episode 19 - Giving "Weight" to Buttons [Design Specifics]
September 30, 2022
• 2 minutes
Episode 20 - Kirby Super Star [Game Concepts]
October 3, 2022
• 7 minutes
Episode 21 - Try Telling That to the Player [Work Ethic]
October 5, 2022
• 2 minutes
Episode 22 - Name Files Logically [Programming & Tech]
October 7, 2022
• 4 minutes
Episode 23 - Keeping Rewards in Sight [Planning & Game Design]
October 10, 2022
• 2 minutes
Episode 24 - Exercise While You Game! [Grab Bag]
October 12, 2022
• 2 minutes
Episode 25 - Make the Tempo Match the Game [Audio]
October 14, 2022
• 2 minutes
Episode 26 - Fun Beyond Game Essence [Game Essence]
October 17, 2022
• 6 minutes
Episode 27 - Super Smash Bros. [Game Concepts]
October 20, 2022
• 8 minutes
Episode 28 - Too Much is Just Right [Animation]
October 24, 2022
• 2 minutes
Episode 29 - Spec Changes [Work Ethic]
October 26, 2022
• 4 minutes
Episode 30 - Emphasize Objects with Collision [Graphics]
October 28, 2022
• 2 minutes
Episode 31 - The Price of Games [Grab Bag]
October 31, 2022
• 2 minutes
Episode 32 - Strike a Balance with Sound Effects [Audio]
November 2, 2022
• 4 minutes
Episode 33 - Text Size [UI]
November 4, 2022
• 3 minutes
Episode 34 - Making a Living Making Games [Planning & Game Design]
November 7, 2022
• 3 minutes
Episode 35 - Let Your Characters Shine [Effects]
November 9, 2022
• 2 minutes
Episode 36 - Breaking Down Attack Animations [Animation]
November 11, 2022
• 3 minutes
Episode 37 - Jump Physics [Design Specifics]
November 14, 2022
• 4 minutes
Episode 38 - Writing Game Proposals [Work Ethic]
November 16, 2022
• 2 minutes
Episode 39 - My Feline Friend, Fukurashi [Grab Bag]
November 18, 2022
• 2 minutes
Episode 40 - Super Smash Bros. Melee [Game Concepts]
November 21, 2022
• 4 minutes
Episode 41 - The Fiend's Cauldron [Game Essence]
November 23, 2022
• 4 minutes
Episode 42 - A Small Window Into the World [Planning & Game Design]
November 25, 2022
• 3 minutes
Episode 43 - Sharing Info Within a Team [Team Management]
November 28, 2022
• 3 minutes
Episode 44 - Distinguishing Between Major and Minor Elements [Graphics]
November 30, 2022
• 2 minutes
Episode 45 - That Was Then, This Is Now [Grab Bag]
December 2, 2022
• 3 minutes
Episode 46 - Making Your Game Easy to Tune [Programming & Tech]
December 6, 2022
• 4 minutes
Episode 47 - Eight Hit Stop Techniques [Design Specifics]
December 9, 2022
• 5 minutes
Episode 48 - Let Players Cheat the System [Game Essence]
December 12, 2022
• 2 minutes
Episode 49 - Making Lead-ins Instant and Impactful [Animation]
December 14, 2022
• 2 minutes
Episode 50 - Jobs in Game Development [Team Management]
December 16, 2022
• 7 minutes
Episode 51 - The Potential of One Button [Planning & Game Design]
December 20, 2022
• 2 minutes
Episode 52 - Prep Your Proposals Hot and Fast [Work Ethic]
December 23, 2022
• 2 minutes
Episode 53 - Sora Ltd. [Grab Bag]
December 25, 2022
• 3 minutes
Episode 54 - Listen in Various Environments [Audio]
December 28, 2022
• 2 minutes
Episode 55 - Modern Quality of Life Features [UI]
December 30, 2022
• 11 minutes
Episode 1 - Flash, Blast, and Smoke [Effects]
January 2, 2023
• 3 minutes
Episode 2 - Deconstruct, Analyze, and Rebuild [Planning & Game Design]
January 4, 2023
• 3 minutes
Episode 3 - Team Digital or Team Physical? [Grab Bag]
January 6, 2023
• 2 minutes
Episode 4 - Kirby Air Ride [Game Concepts]
January 9, 2023
• 6 minutes
Episode 5 - Don't Wait to Speak Your Mind [Team Management]
January 11, 2023
• 3 minutes
Episode 6 - Don't Anchor Your Center Point [Design Specifics]
January 13, 2023
• 2 minutes
Episode 7 - Attack Poses [Animation]
January 16, 2023
• 3 minutes
Episode 8 - Get the Sense of Scale Right [Graphics]
January 18, 2023
• 3 minutes
Episode 9 - Good Errands and Bad Errands [Planning & Game Design]
January 20, 2023
• 3 minutes
Episode 10 - Falling Sells the Feeling of Flight [Game Essence]
January 23, 2023
• 2 minutes
Episode 11 - Sora's Work-From-Home Strategies [Grab Bag]
January 25, 2023
• 4 minutes
Episode 12 - You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]
January 27, 2023
• 3 minutes
Episode 13 - Put Parameters in Brackets [Programming & Tech]
January 30, 2023
• 5 minutes
Episode 14 - Game Music and Ambient Sounds [Audio]
February 1, 2023
• 3 minutes
Episode 15 - Directors Need to Be Unique [Work Ethic]
February 3, 2023
• 2 minutes
Episode 16 - Do We Really Need Enemies? [Game Essence]
February 6, 2023
• 3 minutes
Episode 17 - Competing with the Past [Grab Bag]
February 9, 2023
• 3 minutes
Episode 18 - Say No to Slow! [Design Specifics]
February 11, 2023
• 3 minutes
Episode 19 - Meteos [Game Concepts]
February 14, 2023
• 8 minutes
Episode 20 - Consider Rewards First [Game Essence]
February 17, 2023
• 2 minutes
Episode 21 - Learn to Count Frames! [Planning & Game Design]
February 20, 2023
• 3 minutes
Episode 22 - Follow-Throughs Make the Impact [Animation]
February 22, 2023
• 4 minutes
Episode 23 - Loading Screens [UI]
February 24, 2023
• 2 minutes
Episode 24 - Visual Effects in Slow Motion [Effects]
February 28, 2023
• 11 minutes
Episode 25 - Marketing is Multiplicative [Marketing]
March 3, 2023
• 3 minutes
Episode 26 - Games and Eye Strain [Grab Bag]
March 6, 2023
• 2 minutes
Episode 27 - Do Competitive Games Have to Be Complex? [Game Essence]
March 8, 2023
• 4 minutes
Episode 28 - Just Do It Already! [Work Ethic]
March 10, 2023
• 2 minutes
Episode 29 - Units of Speed [Design Specifics]
March 14, 2023
• 3 minutes
Episode 30 - Making Tutorials Feel Natural [Planning & Game Design]
March 17, 2023
• 3 minutes
Episode 31 - Game Essence in Falling-Block Puzzle Games [Game Essence]
March 20, 2023
• 2 minutes
Episode 32 - Mastering Up [Grab Bag]
March 22, 2023
• 2 minutes
Episode 33 - Ten People Can Produce Seven People's Work [Team Management]
March 24, 2023
• 2 minutes
Episode 34 - Audio as Fiction and Non-Fiction [Audio]
March 28, 2023
• 2 minutes
Episode 35 - Supervising Art Through Retouches [Graphics]
March 31, 2023
• 3 minutes
Episode 36 - Exaggerate to Make Up for Information Loss [Animation]
April 3, 2023
• 2 minutes
Episode 37 - Sodatete! Kouchuu Ouja Mushiking [Game Concepts]
April 5, 2023
• 9 minutes
Episode 38 - Emphasizing Text [UI]
April 8, 2023
• 2 minutes
Episode 39 - Using Tickets to Manage Tasks [Programming & Tech]
April 11, 2023
• 3 minutes
Episode 40 - Praise the Player! [Planning & Game Design]
April 14, 2023
• 2 minutes
Episode 41 - The Family Computer (and the NES) [Grab Bag]
April 17, 2023
• 5 minutes
Episode 42 - Dying Comes as a Relief? [Game Essence]
April 19, 2023
• 2 minutes
Episode 43 - How I Stuck With My Column [Work Ethic]
April 21, 2023
• 4 minutes
Episode 44 - An Up-Close Look at Smash Bros. Stages [Graphics]
April 24, 2023
• 17 minutes
Episode 45 - Development Secrets of the Original Kirby [Grab Bag]
April 27, 2023
• 17 minutes
Episode 46 - Paint an Accurate Picture of Your Game [Marketing]
April 30, 2023
• 3 minutes
Episode 47 - Behavior at Ledges [Design Specifics]
May 2, 2023
• 2 minutes
Episode 48 - Screen Shake [Effects]
May 5, 2023
• 3 minutes
Episode 49 - Don't Be Unresponsive [Planning & Game Design]
May 8, 2023
• 2 minutes
Episode 50 - Mountain Climbing Is More Than Just Climbing [Game Essence]
May 10, 2023
• 2 minutes
Episode 51 - Posing Suggestions [Animation]
May 13, 2023
• 3 minutes
Episode 52 - Voice Recording [Audio]
May 16, 2023
• 4 minutes
Episode 53 - Super Smash Bros. Brawl [Game Concepts]
May 19, 2023
• 7 minutes
Episode 54 - Don't Rely on a "Plan B" [Work Ethic]
May 21, 2023
• 2 minutes
Episode 55 - Canceled Games [Grab Bag]
May 25, 2023
• 3 minutes
Episode 56 - Menus Define Your World [UI]
May 27, 2023
• 2 minutes
Episode 57 - Branching Tastes [Work Ethic]
May 29, 2023
• 4 minutes
Episode 58 - Game Writing is Unique [Planning & Game Design]
June 1, 2023
• 3 minutes
Episode 59 - Explain Ideas to Everyone at Once [Team Management]
June 5, 2023
• 3 minutes
Episode 60 - The Basics of Pixel Art [Graphics]
June 7, 2023
• 2 minutes
Episode 61 - ♪ PRESS START [Grab Bag]
June 9, 2023
• 18 minutes
Episode 62 - Make Retries Quick [Game Essence]
June 12, 2023
• 2 minutes
Episode 63 - Family BASIC [Programming & Tech]
June 14, 2023
• 12 minutes
Episode 64 - Maps Are Game Screens, Too [Design Specifics]
June 16, 2023
• 2 minutes
Episode 65 - The Fun in Picking Sides [Planning & Game Design]
June 19, 2023
• 2 minutes
Episode 66 - Squashing and Scaling [Animation]
June 21, 2023
• 2 minutes
Episode 67 - Game Demos [Marketing]
June 23, 2023
• 3 minutes
Episode 68 - Daily Report Suggestions [Team Management]
June 26, 2023
• 4 minutes
Episode 69 - Games During My Childhood [Grab Bag]
June 29, 2023
• 5 minutes
Episode 70 - Kid Icarus: Uprising [Game Concepts]
July 4, 2023
• 13 minutes
Episode 71 - Broad Input, Broad Output [Work Ethic]
July 7, 2023
• 2 minutes
Episode 72 - Arranging Music [Audio]
July 10, 2023
• 4 minutes
Episode 73 - Is Your Game Appealing Enough to Start Over? [Game Essence]
July 13, 2023
• 4 minutes
Episode 74 - Motion Sickness in 3D Games [Planning & Game Design]
July 17, 2023
• 3 minutes
Episode 75 - Unifying Visual Style [Graphics]
July 20, 2023
• 2 minutes
Episode 76 - Hit Marks [Effects]
July 25, 2023
• 4 minutes
Episode 77 - The Team Behind Super Smash Bros. Brawl [Grab Bag]
July 28, 2023
• 6 minutes
Episode 78 - Color-Coding Your Game [UI]
August 1, 2023
• 2 minutes
Episode 79 - Game Essence in Shooting Games [Game Essence]
August 4, 2023
• 2 minutes
Episode 80 - Super Smash Bros. for 3DS / Wii U [Game Concepts]
August 8, 2023
• 11 minutes
Episode 81 - Bug Testing Never Ends [Team Management]
August 12, 2023
• 4 minutes
Episode 82 - Staying Organized with Hierarchical Outlines [Planning & Game Design]
August 15, 2023
• 2 minutes
Episode 83 - A Fight Between Live Action and Animation [Graphics]
August 18, 2023
• 4 minutes
Episode 84 - Guidelines [Grab Bag]
August 22, 2023
• 3 minutes
Episode 85 - Masahiro Sakurai on Creating Games Introduction Video
August 24, 2023
• 1 minutes
Episode 86 - Unexpected Results [Design Specifics]
August 25, 2023
• 4 minutes
Episode 87 - Damage Animations [Animation]
August 29, 2023
• 4 minutes
Episode 88 - Official Websites [Marketing]
September 1, 2023
• 4 minutes
Episode 89 - Keep Your Internal Pressure High [Work Ethic]
September 5, 2023
• 2 minutes
Episode 90 - Knockback in Super Smash Bros. [Programming & Tech]
September 8, 2023
• 3 minutes
Episode 91 - The Original Piece is Always Right [Audio]
September 12, 2023
• 6 minutes
Episode 92 - Make Important Elements Bigger [UI]
September 15, 2023
• 2 minutes
Episode 93 - More Game Essence Means Less Broad Appeal [Game Essence]
September 19, 2023
• 4 minutes
Episode 94 - Show and Tell: Some Rare Belongings [Grab Bag]
September 22, 2023
• 4 minutes
Episode 95 - The Perils of Interpolation [Animation]
September 25, 2023
• 4 minutes
Episode 96 - Planning Your Game’s Rewards [Planning & Game Design]
September 28, 2023
• 5 minutes
Episode 97 - Do Graphics Impact Fun? [Graphics]
October 3, 2023
• 2 minutes
Episode 98 - Billboards [Effects]
October 6, 2023
• 2 minutes
Episode 99 - Flick Input [Design Specifics]
October 10, 2023
• 2 minutes
Episode 100 - Special Crossover! #1 [Special]
October 13, 2023
• 26 minutes
For our portion of the Retro Game Master crossover, we take a tour through a curated selection of arcade games released between 1978 and 1987—"The Space Invaders Decade".
We hope it provides a unique look at the history and evolution of video games!
Episode 101 - Special Crossover! #2 [Special]
October 16, 2023
• 27 minutes
The second installment of the Retro Game Master crossover is here!
Join me as I play classic arcade games with legendary Let's Player Arino Kacho. In the four short years covered in this episode, games evolved rather dramatically!
Episode 102 - Special Crossover! #3 [Special]
October 19, 2023
• 26 minutes
Welcome to the final episode of the Retro Game Master crossover!
I never imagined doing a crossover like this—I'm so glad we had a chance to play so many games!
Episode 103 - The Majority Shouldn't Always Rule [Work Ethic]
October 24, 2023
• 2 minutes
Episode 104 - The Shoryuken Command [Game Essence]
October 27, 2023
• 4 minutes
Episode 105 - Super Smash Bros. Ultimate [Game Concepts]
October 30, 2023
• 12 minutes
Episode 106 - Avoiding Comparison [Planning & Game Design]
November 2, 2023
• 3 minutes
Episode 107 - Making Games as Part of a Company [Team Management]
November 7, 2023
• 3 minutes
Episode 108 - Fighter Reveal Videos [Marketing]
November 10, 2023
• 6 minutes
Episode 109 - Making Sequels [Planning & Game Design]
November 14, 2023
• 4 minutes
Episode 110 - Odds and Ends of Supervising [Graphics]
November 17, 2023
• 11 minutes
Episode 111 - Facial Animations [Animation]
November 21, 2023
• 2 minutes
Episode 112 - Strong Attack, Light Reverb [Audio]
November 24, 2023
• 3 minutes
Episode 113 - Game & Watch Designs [Grab Bag]
November 28, 2023
• 4 minutes
Episode 114 - I Want to Choose Fast! [UI]
December 1, 2023
• 2 minutes
Episode 115 - The Pros and Cons of Leaderboards [Game Essence]
December 5, 2023
• 3 minutes
Episode 116 - The Power of Suggestion [Work Ethic]
December 8, 2023
• 2 minutes
Episode 117 - How Multiple People Work on One File [Programming & Tech]
December 12, 2023
• 2 minutes
Episode 118 - Teaching Players How to Play [Design Specifics]
December 16, 2023
• 2 minutes
Episode 119 - Making Things Look Miniature [Graphics]
December 19, 2023
• 2 minutes
Episode 120 - It’s Easier If They Already Know [Planning & Game Design]
December 22, 2023
• 3 minutes
Episode 121 - Creators Change, Too [Grab Bag]
December 26, 2023
• 2 minutes
Episode 122 - Finish Everything Within the Day [Team Management]
December 29, 2023
• 3 minutes
Episode 1 - What is “Play”? [Game Essence]
January 2, 2024
• 3 minutes
Episode 2 - Blade Trails [Effects]
January 5, 2024
• 3 minutes
Episode 3 - Let Them Skip, Let Them Pause [UI]
January 9, 2024
• 2 minutes
Episode 4 - Flipped Animation [Animation]
January 12, 2024
• 3 minutes
Episode 5 - Customization Lets Your Imagination Play [Planning & Game Design]
January 16, 2024
• 3 minutes
Episode 6 - Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
January 19, 2024
• 4 minutes
Episode 7 - Dealing With Color Disparity [Graphics]
January 23, 2024
• 2 minutes
Episode 8 - Giving Feedback for Sound Effects [Audio]
January 26, 2024
• 3 minutes
Episode 9 - Show the Actual Game! [Marketing]
January 30, 2024
• 2 minutes
Episode 10 - Staying True to Your Concept [Work Ethic]
February 2, 2024
• 3 minutes
Episode 11 - Faithfulness Comes First in Licensed Games [Game Essence]
February 6, 2024
• 3 minutes
Episode 12 - Randomness Spices Games Up [Design Specifics]
February 9, 2024
• 3 minutes
Episode 13 - Turning Gift-Giving Into a Game [Grab Bag]
February 13, 2024
• 2 minutes
Episode 14 - Don’t Put Decisions Off [Team Management]
February 16, 2024
• 2 minutes
Episode 15 - Motion Blur [Graphics]
February 20, 2024
• 2 minutes
Episode 16 - Game Essence in Action Games [Game Essence]
February 23, 2024
• 3 minutes
Episode 17 - A: Work Ethic 1 (Category Compilation) #01~#10
February 25, 2024
• 29 minutes
Episode 18 - Animation Blending [Animation]
February 27, 2024
• 3 minutes
Episode 19 - Debug Mode [Programming & Tech]
March 1, 2024
• 2 minutes
Episode 20 - C: Planning & Game Design 1 (Category Compilation) #01~#09
March 3, 2024
• 29 minutes
Episode 21 - Crafting “Similar” Games [Planning & Game Design]
March 5, 2024
• 2 minutes
Episode 22 - Button Settings [UI]
March 8, 2024
• 3 minutes
Episode 23 - Competition and Abundance [Work Ethic]
March 12, 2024
• 3 minutes
Episode 24 - A World Without Footprints [Grab Bag]
March 15, 2024
• 2 minutes
Episode 25 - Presenting Scores [Planning & Design]
March 19, 2024
• 4 minutes
Episode 26 - Making Effects the Right Size [Effects]
March 22, 2024
• 2 minutes
Episode 27 - B: Game Essence 1 (Category Compilation) #01~#06
March 24, 2024
• 29 minutes
Episode 28 - Handicap Systems [Design Specifics]
March 26, 2024
• 3 minutes
Episode 29 - Making "Work" Games Fun [Game Essence]
March 29, 2024
• 3 minutes
Episode 30 - Balancing Ambient Sounds [Audio]
April 2, 2024
• 2 minutes
Episode 31 - Making the Imaginary Feel Real [Graphics]
April 5, 2024
• 2 minutes
Episode 32 - Using Parameters to Establish Characters [Planning & Game Design]
April 9, 2024
• 3 minutes
Episode 33 - Playing Games in Front of Other People [Marketing]
April 12, 2024
• 2 minutes
Episode 34 - Bug Testing Systems [Team Management]
April 16, 2024
• 4 minutes
Episode 35 - 1986: The Year of Legend [Grab Bag]
April 19, 2024
• 4 minutes
Episode 36 - Portraying Fingers [Animation]
April 23, 2024
• 2 minutes
Episode 37 - Advancing Text [UI]
April 26, 2024
• 3 minutes
Episode 38 - Say It, and It Might Come True [Work Ethic]
April 30, 2024
• 2 minutes
Episode 39 - Better Than Not Being Able to Beat the Game [Game Essence]
May 3, 2024
• 2 minutes
Episode 40 - D: Design Specifics 1 (Category Compilation) #01~#08
May 6, 2024
• 28 minutes
Episode 41 - A World with Less Color [Planning & Game Design]
May 7, 2024
• 3 minutes
Episode 42 - Final Output [Graphics]
May 11, 2024
• 2 minutes
Episode 43 - Storage Tips [Grab Bag]
May 14, 2024
• 9 minutes
Episode 44 - Transparency Features [Programming & Tech]
May 17, 2024
• 2 minutes
Episode 45 - Average and Mediocre Are the Same Thing [Design Specifics]
May 21, 2024
• 3 minutes
Episode 46 - Mandatory Strategies and Strategic Balance [Game Essence]
May 24, 2024
• 2 minutes
Episode 47 - E: Team Management 1 (Category Compilation) #01~#07
May 28, 2024
• 29 minutes
Episode 48 - Play Testing Keeps Going [Team Management]
May 28, 2024
• 3 minutes
Episode 49 - Computer-Controlled Players [Planning & Game Design]
June 1, 2024
• 5 minutes
Episode 50 - Using Other Songs for Audio Reference [Audio]
June 4, 2024
• 3 minutes
Episode 51 - Flashing Effects [Effects]
June 7, 2024
• 4 minutes
Episode 52 - Destroying One Wall [Graphics]
June 11, 2024
• 4 minutes
Episode 53 - Always Keep Attack Collision in Mind [Animation]
June 14, 2024
• 2 minutes
Episode 54 - Targeting and Market Research [Marketing]
June 18, 2024
• 4 minutes
Episode 55 - Gameplay as Part of a Live Performance [Grab Bag]
June 21, 2024
• 7 minutes
Episode 56 - Echo Chambers [Work Ethic]
June 25, 2024
• 3 minutes
Episode 57 - Adding Help Text to Menus [UI]
June 28, 2024
• 2 minutes
Episode 58 - Game Essence in Strategy Games [Game Essence]
July 2, 2024
• 2 minutes
Episode 59 - Online Updates [Design Specifics]
July 5, 2024
• 4 minutes
Episode 60 - Manga-like Visuals [Graphics]
July 9, 2024
• 3 minutes
Episode 61 - In-Game Cutscenes [Planning & Game Design]
July 12, 2024
• 3 minutes
Episode 62 - F: Graphics 1 (Category Compilation) #01~#06
July 16, 2024
• 33 minutes
Episode 63 - Directors and Producers [Team Management]
July 16, 2024
• 4 minutes
Episode 64 - Start with the Climax [Planning & Game Design]
July 19, 2024
• 2 minutes
Episode 65 - The Limitations of Skeletons [Animation]
July 23, 2024
• 3 minutes
Episode 66 - When Ideas Won't Come [Work Ethic]
July 26, 2024
• 2 minutes
Episode 67 - How Good Were the Player’s Actions? [Game Essence]
July 30, 2024
• 2 minutes
Episode 68 - Famicom and NES Audio [Audio]
August 2, 2024
• 6 minutes
Episode 69 - Making Things Clear, Even Without Words [UI]
August 6, 2024
• 2 minutes
Episode 70 - Turning Anything Into a Competitive Game [Grab Bag]
August 10, 2024
• 2 minutes
Episode 71 - Being Kind to Beginners [Planning & Game Design]
August 13, 2024
• 3 minutes
Episode 72 - Establishing Characters Through Their Design [Graphics]
August 16, 2024
• 2 minutes
Episode 73 - The Limitations of Particle Effects [Effects]
August 20, 2024
• 4 minutes
Episode 74 - Smash Bros. DOJO!! [Marketing]
August 23, 2024
• 5 minutes
Episode 75 - Speedy Screen Transitions [Design Specifics]
August 27, 2024
• 2 minutes
Episode 76 - Amplify Both Strengths and Weaknesses [Game Essence]
August 30, 2024
• 2 minutes
Episode 77 - G: Animation 1 (Category Compilation) #01~#09
August 30, 2024
• 29 minutes
Episode 78 - Elementary School Play Testers [Team Management]
September 3, 2024
• 2 minutes
Episode 79 - Never Get Into Fights [Work Ethic]
September 6, 2024
• 2 minutes
Episode 80 - Be Mindful of the Time Players are Giving You [Planning & Game Design]
September 10, 2024
• 2 minutes
Episode 81 - Rotation on Two Axes [Animation]
September 13, 2024
• 3 minutes
Episode 82 - H: Effects 1 (Category Compilation) #01~#06
September 15, 2024
• 28 minutes
Episode 83 - CRT Displays [Grab Bag]
September 17, 2024
• 5 minutes
Episode 84 - Odds and Ends of Supervising: Sora Edition [Graphics]
September 20, 2024
• 9 minutes
Episode 85 - HUDs [UI]
September 24, 2024
• 3 minutes
Episode 86 - I: Audio 1 (Category Compilation) #01~#07
September 24, 2024
• 25 minutes
Episode 87 - What Happens When You Shift the Center of Gravity? [Design Specifics]
September 27, 2024
• 2 minutes
Episode 88 - Give Yourself a Handicap When Balancing Your Game [Game Essence]
October 1, 2024
• 2 minutes
Episode 89 - No Masterpiece Has Bad Audio [Audio]
October 4, 2024
• 2 minutes
Episode 90 - A Director’s Job is to Trim [Team Management]
October 8, 2024
• 2 minutes
Episode 91 - Mr. Iwata [Grab Bag]
October 11, 2024
• 9 minutes
Episode 92 - Up is Down, and Down is Up [Work Ethic]
October 15, 2024
• 3 minutes
Episode 93 - J: UI 1 (Category Compilation) #01~#08
October 19, 2024
• 29 minutes
Episode 94 - K: Programming & Tech 1 (Category Compilation) #01~#05
October 19, 2024
• 29 minutes
Episode 95 - M: Grab Bag 1 (Category Compilation) #01~#09
October 22, 2024
• 30 minutes
Episode 96 - Masahiro Sakurai on Creating Games: Finale Special
October 22, 2024
• 46 minutes
Episode 97 - N: Game Concepts 1 (Category Compilation) #01~#05
October 29, 2024
• 31 minutes
Episode 98 - L: Marketing 1 (Category Compilation) #01~#07
November 1, 2024
• 27 minutes
Episode 99 - A: Work Ethic 2 (Category Compilation) #11~#20
November 5, 2024
• 28 minutes
Episode 100 - B: Game Essence 2 (Category Compilation) #07~#15
November 8, 2024
• 27 minutes
Episode 101 - C: Planning & Game Design 2 (Category Compilation) #10~#18
November 12, 2024
• 28 minutes
Episode 102 - D: Design Specifics 2 (Category Compilation) #09~#18
November 16, 2024
• 31 minutes
Episode 103 - E: Team Management 2 (Category Compilation) #08~#15
November 19, 2024
• 25 minutes
Episode 104 - F: Graphics 2 (Category Compilation) #07~#13
November 24, 2024
• 29 minutes
Episode 105 - G: Animation 2 (Category Compilation) #10~#18
November 26, 2024
• 28 minutes
Episode 106 - H: Effects 2 (Category Compilation) #07~#11
December 1, 2024
• 17 minutes
Episode 107 - I: Audio 2 (Category Compilation) #08~#14
December 3, 2024
• 26 minutes
Episode 108 - J: UI 2 (Category Compilation) #09~#15
December 6, 2024
• 19 minutes
Episode 109 - K: Programming & Tech 2 (Category Compilation) #06~#09
December 13, 2024
• 11 minutes
Episode 110 - M: Grab Bag 2 (Category Compilation) #10~#14
December 20, 2024
• 31 minutes
Episode 1 - N: Game Concepts 2 (Category Compilation) #06~#09
January 10, 2025
• 32 minutes
Episode 2 - B: Game Essence 3 (Category Compilation) #16~#23
January 14, 2025
• 29 minutes